“What is the difference between what your company is doing now and watching 3D animation in the perspective of visual presentation of final output?”, We’ve been constantly asked by fashion designers and animation creators in recent years.
It’s time for explain. And We‘d like to take this as a summary of our long-term work.
In terms of visual effect, there is not much difference in essence, but our purposes of visual presentation are completely different! 3D animation serves for spiritual enjoyment. After watching it, people expect to be touched or thrilled up by the resonance of a certain theme. In short, it’s for entertainment.
However, the VR visual output we work on is focusing on the actual wearing effect of the apparel on consumers. In other words, our digital solution starts from the perspective of actual human and plays a fundamental role in design process. From the origin, first of all, our V-human is generated based on our human shape data asset analysis and processing and then modelling. The shape and value of each cross-section of the body are formed in strict accordance with the standard data calculated from big data analysis. It is not the usual way for animation modeling that directly input the three circumference values according to the ideal goddess and set her legs long.
Please look at the parts marked in the photos and you will notice the space between the dress and the body, that is very rare in 3D animation.
There should be a certain space between the dress and the body which is known in the fashion design as looseness, otherwise the dress will be too tight on the body and make people unable to move in the real world. In other words, the dress we displayed can be faithfully restored and converted into real clothes.
Animation does not need to consider whether the designed clothes are comfortable to wear on the characters. If an animation character complains when painting a dress for her, “it’s too tight, I can’t breathe!”, will the designer or creator faint?
The clothes our V-human wears exist in the form of 1:1 standard data in the 3D data library. The pattern can be output and sent to the production line in real time for garment production. Clearly speaking, the costumes in our animation is not only for entertainment, but also can be used for producing real clothes 100% same and directly send to consumers.